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graphics : cal3d
Skeletal based 3d character animation library written in C++
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics.
Version number : 0.11.0
Md5 : MD5 (cal3d/cal3d-0.11.0.tar.gz) = 82ad09c1c28e73bc9596aec47237bfba SHA256 (cal3d/cal3d-0.11.0.tar.gz) = fc4a6fe311004987377ec80b804a04aab44c32085fd974d275aa9d0b14144b06 SIZE (cal3d/cal3d-0.11.0.tar.gz) = 568532
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